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Level & Project Snapshots

Kalios

Primary Design Focus: Level, Multiplayer, & Environment

Engine/Editor: Radiant

Software Used: Illustrator(Floor plans) & Maya(Greyboxing)

Technical Skills Used:

Greyboxing, Multiplayer FPS Design Theory,

Environment Deco, & QA Testing 

Doom(2016) Maps

Primary Design Focus: Level, Encounter, & Dungeon

Engine/Editor: Snapmap

Software Used: Illustrator(Floor plans) & Maya(Greyboxing)

 

Technical Skills Used:

Grey Boxing/Level Design, General Scripting(Visual Scripting),

Boss Design/Scripting, & QA Testing 

Falzen

Primary Design Focus: Level, Encounter, & Environment

Engine/Editor: Radiant

Software Used: Illustrator(Floor plans) & Maya(Greyboxing)

Technical Skills Used:

Greyboxing/Level Design, Environment Deco, 

General/Encounter Scripting, & QA Testing 

Azrian's Chamber

Primary Design Focus: Puzzle, Interaction, & Level Design

Engine/Editor: Puzzle Creator

Technical Skills Used: 

Greyboxing, Puzzle Design, & QA Testing