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The Hunted

Will you hunt or will you flee, the choice is yours

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How to win

       If you are an Innocent you need to collect six mechanical parts

      and build the machine needed to escape or kill all of the Hunters. 

                  If you are a Hunter the point of the game is to kill all of the Innocents

                              before they get the pieces and build the esape mahine  

                             or collect nine pieces of the device yourself and destroy them

Character Cards

                                       Each character comes with a character card

               these cards show a chosen character's permanent weapons, abilities, and health.  

                 In order to keep track of health, there will be health tokens given to players  

                         according to their characters' health at the start of the game

The Hunters: Character Cards

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The Innocents: Character Cards

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Game Master

                           The game master controls all chest monsters,  

                                makes sure no one is cheating/game,

     and the one that places the chests on the board at the beginning of the game

Chest Cards

Mech Part Cards:

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Hunters & Innocents can both open chests

In order to open a chest successfully the      player attempting to open a chest

              must roll a 4 or above 

unless they are playing a character that                 decreases the needed

              roll by some amount

Monster Cards:

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        If the player succeeds and opens a chest 

they may draw one loot card from the loot card pile

    If the player fails to roll a high enough number         required to open the chest then the lock on the               chest breaks and is removed from play

Mech Part Cards:

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                  Each deck contains 14 mechs

   Need 6 mech parts to build machine and escape

Monster Cards:

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      Not all chests hold meh parts, 

for some harbor monsters within them

     All monsters when drawn from the loot deck 

spawn right next to the one that opened the chest

    All summoned monsters will follow the player               that drew them until that player is killed 

                     or the monster is slain

                     Summoned monsters 

           are controlled by the game master, 

      this includes their movement & combat rolls

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Building the Machine

                              In order to assemble the machine a player has to roll a D-6. 

       If the engineer is the one assembling the machine then that player only has to roll a 3 or above. 

                     If the engineer is not assembling the machine either because he is dead

             or was never chosen then the player assembling the machine must roll 5 or above.

     If a player fails to the required number in order to put that part on the machine 

                 they get shocked and lose 10 hp, if this would kill the player

        all their loot is then transferred to the nearest player, including Hunters.

               Once all parts of the machine are put together the Innocents win

Destroying the Machine Parts

       To destroy mahine parts Hunters go to the void, a hole marked on the map. 

             If a Hunter rolls a 4 or above they successfully destroy a mech part.

  If they fail to roll a 4 or above they lose the mech part and it goes

      to a surviving Innocent player of the Hunter’s player's choice.

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Movement

               The way you move is by a standard six sided die. 

     Whatever number you roll is the amount of tiles that you can move.   

     You can move up, down, left, right, but you cannot move diagonally.

Combat

                  Combat is simple 

    for it is determined by D-6 dice rolls

       The character attacking must roll a higher number 

                  than the character they are assaulting.  

         If they do roll higher than the opposing player, 

            the defending character suffers hp damage

          correlating to the attacking character’s weapon

   If the attacker rolls lower than the opposing           player, the enemy character dodges

          the attack and takes no damage.

Morphing

             Each character in the game has the ability to morph

             into something else, when in these morphed modes

       they lose all previous abilities unless their character card says 

  they may continue to use their previous abilities/attacks/weapons

Once characters are no longer in the the morphed mode          all abilities/attacks/weapons can be used again

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   Some characters are even able    to morph into many different forms,           such as the Beastmaster

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Stealth

      The stealth mechanic works via all characters

that have stealth abilities active cannot be attacked            by opposing characters or chest monsters.

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          While the Thief is in her morphed mode

     she gains stealth and thus cannot be targeted

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