Will you hunt or will you flee, the choice is yours
How to win
If you are an Innocent you need to collect six mechanical parts
and build the machine needed to escape or kill all of the Hunters.
If you are a Hunter the point of the game is to kill all of the Innocents
before they get the pieces and build the esape mahine
or collect nine pieces of the device yourself and destroy them
Each character comes with a character card
these cards show a chosen character's permanent weapons, abilities, and health.
In order to keep track of health, there will be health tokens given to players
according to their characters' health at the start of the game
The Hunters: Character Cards
The Innocents: Character Cards
The game master controls all chest monsters,
makes sure no one is cheating/game,
and the one that places the chests on the board at the beginning of the game
Mech Part Cards:
Hunters & Innocents can both open chests
In order to open a chest successfully the player attempting to open a chest
must roll a 4 or above
unless they are playing a character that decreases the needed
roll by some amount
If the player succeeds and opens a chest
they may draw one loot card from the loot card pile
If the player fails to roll a high enough number required to open the chest then the lock on the chest breaks and is removed from play
Mech Part Cards:
Each deck contains 14 mechs
Need 6 mech parts to build machine and escape
Not all chests hold meh parts,
for some harbor monsters within them
All monsters when drawn from the loot deck
spawn right next to the one that opened the chest
All summoned monsters will follow the player that drew them until that player is killed
or the monster is slain
are controlled by the game master,
this includes their movement & combat rolls
Building the Machine
In order to assemble the machine a player has to roll a D-6.
If the engineer is the one assembling the machine then that player only has to roll a 3 or above.
If the engineer is not assembling the machine either because he is dead
or was never chosen then the player assembling the machine must roll 5 or above.
If a player fails to the required number in order to put that part on the machine
they get shocked and lose 10 hp, if this would kill the player
all their loot is then transferred to the nearest player, including Hunters.
Once all parts of the machine are put together the Innocents win
Destroying the Machine Parts
To destroy mahine parts Hunters go to the void, a hole marked on the map.
If a Hunter rolls a 4 or above they successfully destroy a mech part.
If they fail to roll a 4 or above they lose the mech part and it goes
to a surviving Innocent player of the Hunter’s player's choice.
The way you move is by a standard six sided die.
Whatever number you roll is the amount of tiles that you can move.
You can move up, down, left, right, but you cannot move diagonally.
Combat is simple
for it is determined by D-6 dice rolls
The character attacking must roll a higher number
than the character they are assaulting.
If they do roll higher than the opposing player,
the defending character suffers hp damage
correlating to the attacking character’s weapon
If the attacker rolls lower than the opposing player, the enemy character dodges
the attack and takes no damage.
Each character in the game has the ability to morph
into something else, when in these morphed modes
they lose all previous abilities unless their character card says
they may continue to use their previous abilities/attacks/weapons
Once characters are no longer in the the morphed mode all abilities/attacks/weapons can be used again
Some characters are even able to morph into many different forms, such as the Beastmaster
The stealth mechanic works via all characters
that have stealth abilities active cannot be attacked by opposing characters or chest monsters.
While the Thief is in her morphed mode
she gains stealth and thus cannot be targeted