Recent Work
Sunline
Can you stop the storm from destroying your home?
Main Focus: Level Design
Sunline is a 3D narrative-driven Parkour game where the player controls Ana, a Junior Engineer, as she explores and traverses her way through a beautiful solar-punk-inspired game in hopes of stopping a storm from destroying her home.
The Forest of Agora
Will the lone swordsman free of the forest from its foul invaders?
Main Focus: Level and Interaction Design
The Forest of Agora is a 2D action platformer where the player must fell the Tyrant who is slowing destroying the forest. Armed with the Kenoi blade and decades of training, the lone swordsman has all the tools and skills he needs to save the dying Forest of Agora. Although will it be enough to slay the Belios the Tyrant of Helia?
The Labyrinth of Azula
Traverse the ever-changing maze in hopes of finding your way home!
Main Focus: System and Level Design
Labyrinth of Azula is a puzzle-based narrative system where the player navigates a maze obtaining different items. These items will hopefully will help the player get back home. Yet, as if alive the maze morphs around the player as they collect and traverse its many areas. For paths that the player once took, become blocked, but you as they say, for every blocked passage, another one opens.
Past Projects
Catapult
Destruction is all but assured and with good aim, so is your victory
Main Focus: System and Interaction Design
Catapult is a two-player destruction-based side-scroller built within the Unity game engine. The goal of the game is to destroy the other player's castle and the dragon knights that dwell within them. During the creation of this project I acted as a system and generalist designer creating docs, tweaking values, and testing how and if players enjoyed the game experience!
Escape Xerith Dungeon
Where many have failed maybe you can succeed?
Main Focus: Level and Interaction Design
Escape Xerith Dungeon is a top-down dungeon crawler with a time-based mode where the player controls a lost soul trying to fight in hopes of escape. Along the way, this soul must fight through a horde of demons, ghosts, and evil mimics, although with their mighty magical sword Orjinar, fending off these creatures of evil shouldn't be all that difficult.
The Hunted
Will you hunt or will you flee, the choice is yours
Main Focus: System, Character,
and Combat Design
The Hunted is a 3-8 player board game where there are those who hunt and those who are hunted. For those who hunt, it is their goal to either kill all of the innocent or destroy their precious escape machine. For the hunted, it is their goal to escape or somehow turn the predators into prey. There are five different hunters and seven different innocents to choose from each one with their own unique role, backstory, and abilities.
Polyspace
Where there is wealth, there are always those willing to do anything to obtain it
Main Focus: System and Combat Design
Polyspace is a third-person spaceship action game built within the Unreal Game engine. The player's goal is to gather resources from surrounding asteroids and use them to upgrade their Homebase. During the creation of Polyspace I originally was the 3D artist generating all art used within the game. Yet, due to team complications I had to become a designer as well.
Cluckshot
How far will one chicken go
to free it's fellow feathered friends?
Main Focus: Level Design
Cluckshot is a third-person shooter platformer in which the player must control a chicken’s movement with the recoil of its gunshots.
During the creation of this project I worked as the main level designer using the Lego pieces and art assets generated by the Environment artist to construct a ranch with an underground dungeon!