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For the last couple of months, I have worked as a Level Designer for Motion Logic Studios. I have designed and created large-scale levels within the UE4 Engine for an upcoming game during this time. Furthermore, I have tested and implemented systems coded by fellow team members within my levels. I was tasked with this as to test for functionality, flow per set gameplay and level features/rules, and how enjoyable of an experience each new system creates. Due to NDA restrictions, I cannot say/show much more, but look out for updates coming from Motion Logic Studios!

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